No Shaders? No Worries. Let's Talk Metal Pipeline.
Minguk Kim (Rei)
DeNA
Ready to have a chat with your GPU?

11:40 ~ 12:00
Gain a practical understanding of Metal as a rendering tool for iOS and macOS apps, and learn to grasp its pipeline structure and components intuitively—without writing shaders. Explore how to integrate Metal with SwiftUI and UIKit, and master the latest Metal 4 APIs so you leave confident in building and implementing your own rendering loop.